Four levels are open this year, 1st through 4th grade (about ages 6 to 9); Little Lamb and Eager Beaver open when a leader signs on. Each level has investiture requirements (what it takes to earn the class pin) and a long menu of extra awards that families can work on at club or at home. Finish one and the patch goes on the sash.
Kids work at the level for their grade. Little Lambs earn stars, Eager Beavers earn chips, and Busy Bees through Helping Hands earn awards. Each has a short list of requirements written for that age.
About twenty-two themed club meetings a year cover the core requirements, taught by the volunteer leaders, with no homework sent home.

In May every Adventurer who has finished the requirements for their level is invested: class pin, certificate, and all the patches earned that year, in front of the whole church.
Two honors a month, taught on club nights. Tap one to see what the kids will do.
Tell us on the monthly plan which honors your child would love.
Awards are grouped loosely by what the child gets to do. The same evening might include a Bible story, a craft, a game and a walk outside.




Investiture requirements are summarised from the official NAD class requirements; the leader's guide has the full wording. Multi-grade awards (purple) can be earned at any level from Busy Bee up.
Little Lamb Pre-kindergarten · about age 4 · earns starsBasic: recite the Adventurer Pledge; sing "Jesus is My Shepherd."
Eager Beaver Kindergarten · about age 5 · earns chipsBasic: recite the Pledge; recite the Pledge of Allegiance; pray independently.
Busy Bee 1st grade · about age 6 · earns awardsBasic: recite and accept the Pledge; Busy Bee Reading award.
Sunbeam 2nd grade · about age 7 · earns awardsBasic: recite and accept the Adventurer Law; Sunbeam Reading award.
Builder 3rd grade · about age 8 · earns awardsBasic: recite the Pledge and Law; explain the Pledge; Builder Reading award.
Helping Hand 4th grade · about age 9 · earns awardsBasic: recite the Pledge and Law; explain the Law; Helping Hand Reading award.
The uniform. Adventurers wear a dress uniform for investiture, Adventurer Sabbath, and conference events, and a club T-shirt on ordinary club nights. Awards go on the sash. The club orders uniforms for you after registration.